Structural Data

Diameter: 800.6 metersHeight (At Farthest Extremities): 2452 metersTotal Mass: 5.78 x 10^6 metric tonnesTotal Crew: 1000 (Max. of 2200)Construction Site: Experimental Starbase Design Site - Classified

Power Plant Data

Primary Engine Type: 1 X-394 Cochrane M/AM Reaction Control AssemblyMaximum Rated Energy Output: 6 TW Secondary Engine Type: 3 Starfleet PPS-9112 Fusion Reaction AssembliesEmergency Energy Source: 12 Starfleet LMR-84 Battery Packets (Capable of providing 48 hours of reduced power mode operation)
Defensive System Data

Background: Due to the sensitive nature of postwar relations, Spacefleet is encouraging new starbases to have concealed weaponary, which allows everyone who visits the station and such, that it isn`t simply a military outpost.

Phaser Array: Concealed Type X phasers covering all three sections of Renaissance. However, due to the covered phasers, reaction time is slowed due to the time alloted to open the covers.Deflector Grid: Three primary deflector components are mounted on the ends of the North towers. Each component emits one beam, pointed at the South part of the station. The deflector then wraps around the hull of the lowest point, enveloping the station in one shield grid.Photon Torpedo Launcher: Terran designed hideaway torpedo tubes. Built into the superstructure, the photon torpedo tubes do not even extend out of the primary hull. The photon torpedo is loaded into the tube, a cover is then moved away from the opening and the torpedo may be fired. Because of the situation of 10 tubes, it provides 360 degree by 360 degree coverage.
Environmental Data

Personnel Support: Renaissance Station maintains an active crew complement 1000 officers and enlisted personnel. This number is often fleshed out slightly by the few hundred humanoids who inhabit the station or various purposes of business. The bulk of the station is maintained at Class M habitable specifications, with individual quarters possessing the ability to be modified to classes H, K, L, or N with no hardware swapouts required.

Science Sensor Capabilities
Background: Because of the Federation's advanced sensor technology the sensor suite is located in #2tower, with redundant back-up systems in each of the other two towers. Tower 2 not only houses sensors but also communications, and the newly approved Central Sensor Data Network (explained below and again, backed up in the other two towers).

Long Range Sensor Suite:- Broad-beam active subspace scanner- Narrow-beam active subspace scanner- All-sky passive subspace interferometer network- Tunneling neutrino-emission detector network- Warp-to-sublight ion deceleration detector- Low frequency subspace sensor- Warp activity detector- Threat analysis processor

Lateral Sensors- 200 lateral sensor pallets available, both standard Spacefleet and Mission Specific

Passive Combat Sensors- Active Sensor Detection Grid- Long-Range Optical/Subspace Analyzer Sensor- Anti-Proton Detection Grid

Active Combat Sensors-
        GEPT-N Phaser Targeting Sensors-
        MBTT-V Photon Targeting Sensors

Transporters
Personnel - 20 stations of six pads each, located at various places throughout the stationCargo - 10 stations, located at various hangars throughout the base.     (22 transporter emitter array pads on the exterior hull provide redundant 360 by 360 emitter coverage.)
Communications
Renaissance Station possess Class I subspace communications transmission-relay packages, and serves as the designated subspace relay for the several sectors of nearby space.
Holodecks
The latest model of Federation holo-projection technology has been incorporated into the recreation rooms of the station. These holodecks offer the absolute cutting edge in Federation artificial-matter generation to provide their users with nearly indistinguishable realism
Repair Facilities
Renaissance Station enjoys the full complement of SF Regulation hardware and materials for fully functional starbase platforms. This classifies Renaissance Station as a Class I starship layover facility, capable of performing major repairs and hardware swapouts of most Federation vessels, up to and including the Intrepid Class.
Command Center (CC)
The top deck of Renaissance Station, is the new Command Center. The Command Center, or CC, is the nerve center of the entire station.

The CC contains two levels for optimal performance. The top level is mostly support stations important to the operation of the CC. Stations like Engineering, Medical, Science, and Enviromental Control all have their individual consoles, and equal positioning in a circular formation.

The major stations include Operations, Tactical, Security, and the Captain's Ready Room. The CC is configured to give a 360º view of the exterior. Six turbolifts around the CC are accessible by anyone, and provide faster reponse time to certain stations and/or areas of the CC.The major systems of the CC are top of the line, and offer the best that Starfleet has to offer. A viewscreen is placed in the center of the CC to better serve the area and take up less space. When needed, the Operations Manager, or anyone at the console, can lower it for the bottom level, or raise it for the top level.

The right of the Operations console is the main computer terminal, with access to all core functions without a need to go to the core room itself. All these elements hopefully stimulate a more workable atmosphere, and easier task for her officers.The Operations console interacts with all possible systems built into the space station, and all cross-linked into one computer core interface. This console controls all basic station hardware through networked systems. Systems like internal sensors, communications, transporters, turbolift control, and others can be accessed from the Operations console.

TOWER ONE
(although many systems are redundant throughout all three towers, certain systems are primarily preformed in one Tower. Thus the following breakdowns)

Central Sensor Data Network and Science Labs

The starships and starbases around the Alpha and Beta Quadrant are constantly scanning...using sensors, probes, and anything you could imagine. This information, so far has only been useful to the sole ship. Now with the end of the Dominion War, the Federation and her Allies needs to keep an eye out on a far reaching amount of space. So they have constructed the Central Sensor Data Network. This is connected to starships and starbases around the quadrant. The sensor telemetry from a ship is sent to the nearest relay station where it is processed into one big database. This database is then transmitted over an encrypted subspace channel. The starships and starbases receive updates and keeps the network running 24 hours a day. When the telemetry is received, it is up to the Science Department to make use of the data.

Astrometrics - A lot of starships and starbases now come equip with an Astrometrics lab that scan and decipher data, and even display it on a holographic screen. The new Astrometrics Lab uses the Central Sensor Data Network to extend its capabilties. Even though, the information can be easily accessed at any LCARS console, it can be amplified in the Astrometrics Lab (AL). The telemetry is sent into AL computers, to decipher, and code the information into a holographic model. It is then displayed on the screen, and all info can be manipulated to best fit the operator.

Science Labs - Science Labs are all outfitted with specific needs. For example there is a forensics, biomedical, exobiological, chemical, geological, etc.

Dr. Leonard McCoy Infirmary
Located in the McCoy Section, the Infirmary is the primary medical facility on Renaissance Station. Covering all of Deck 6, the Infirmary is like an enlarged Sickbay on any Federation starship. Consoles allow easy and fast access to databases with any species' medical information. The largest room is the General Treatment area, complete with 15 biobeds. Down the corridor are offices for all medical personnel. Also on the Deck are several surgical suites, complete with pre-op and post-op rooms. The ICU is located near the turbolift and the transporter room. Private counseling rooms for doctors and counselors are available as well. the Infirmary has it's on Cargo Bay for supplies and other material needed for treatment. Medical research can be done in either science labs or the Bioengineering Lab.


Bioengineering Laboratory
Located on Deck 26, Section Three E, the 45 meter by 40 meter room is deisgned to merge the jobs of medical and engineering. With the newly designed, top-of-the-line equipment much can be accomplished making the doctors' lives easier. The Bioengineering Lab is manned by 15 crewmen, 8 medical officers and 7 engineering officers. Like any medical facility, it is open to the patients who need care, and consultation. The Lab does specific work in areas such as nano technology, surgical and medical instrument design, neurological mapping, and much more.

There are actually two rooms to the Bioengineering Lab, one houses scanning equipment, computers, standard medical devices, and five biobeds. The next room is where all the results are fed to, and the real brain work occurs. Controlled from the main console called "Medical Equipment Compiler and Holoprojecter" or MECH. The MECH combines all systems within the Bioengineering Lab to one easy to use console. The MECH is capable of cross referencing previous medical cases, connecting to any medical mainframe on the station, and controls all systems at the push of a button. The MECH is hooked up to the three major systems in the Lab:

Nelson Neurological Simulator:
Named by Doctor Melina Sabin, this device is one of the most interesting of designs. The Nelson Neurological Simulator or NNS first scans the patients' head with a standard sensor. The information then is transferred to the NNS' databank, where the scanned info is put together to form a picture of the person's brain which is then converted into a holoprojection. The holoprojection appears in the office, over a console. The console's purpose is to test the effect of certain medical treatments on the brain. For example, if the subject has a severe case of depression, a doctor would input the predicted treatment, and the simulator would compute the reaction the patient will have to the treatment. The NNS is very handy device.

Nano Workstation: The Nano Workstation is what engineering is in charge of. The recent advancement in nano technology has lead to the development of the nanite, a programmable microscopic mechanical constructor. The Workstation's purpose is to program instructions for the nanites to follow. Whether if it's making a modified hypospray, or an entire collection of surgical equipment, the nanites can do it. There is a possibility that the Workstation can be modified to do the same in biological subjects, but more testing is required.

Organic/Synthetic Scanner and Duplicator:
Sometimes a sample is just too small or too dangerous to extract from a patient to adequately study. Enter the O/SSD. It's key function is to first scan, and duplicate the sample that can not be extracted. When scanned by a sensor, it can do either of two things. If it's a synthetic component, the scanned info is used to replicate the sample for study. f it's organic, the scanned info determines the DNA sequence, and basically clones it. The doctor is able to study the object without harming the patient.

Tower Two And Southern Section

Main Engineering and Power Generation Systems: Primary power for all of Renaissance Station is produced by the newest addition to the Spacefleet starbases...a matter/anti-matter reaction control assembly. Tested in such facilities as NightWing Medical Center and Starbase Aegis, the very positive results have allowed the Corps of Engineers to install the core in new starbases. This enables more power to be pumped into the three sectioned facility, which meant that more systems could be constructed. Bioengineering, for example, depends on the massive amounts of energy the core produces. Without it, the fusion generators are still not enough to keep the whole station in full power mode.

Main Engineering covers the entire Southern Section. Power distribution, life support, cargo bays, gravity field generators, and every other system needed to maintain the internal environment can be accessed in the engineering decks. The three lite energy beams intensify power distribution, sending necessary supply to the desired destination with minimal loss.

Because of the vast amount of area Renaissance Station takes up, the other two sections include a significantly smaller control room, where that sections power supply and distribution maybe changed. It also allows for easier access to problems within the section, instead of climbing through kilometer upon kilometer of Jefferies tubes.

Crew Quarters and Residential Area: The lower decks of the towers are concentrated to quartering and recreation. Depending on rank, seniority, and family situation, the size of the quarters varies (Higher ups and people with families get the larger quarters). Along with quarters, the towers are home to the recreation side of duty. This is where the Promenade can be found, as well as the Holosuites, Mess Hall, Officers' Lounge, Gymnasium, etc.

Tower Three

Tower Three is the defensive deck of the station. This where you can find Security, the armory, and the shuttlebays. The three shuttlebays can be converted into fighterbays, if so desired. This is where the fighters are launched from.

Support Craft

Type 7 Shuttles: 5
Runabouts: 6
Production Base - L'Tuh ;Facility, Vulcan.
Capable of sustained sub-light velocities for extended period of time.
Maximum safe warp velocity is 6.5 for 2.5 hours.
Warp 2.2 for 96 hours.
USS Crosby NCC-95502
USS Dorn NCC-95503
USS Gates NCC-95504
USS Sidig NCC-95505
USS Kelly NCC-95506
USS Picardo NCC-95507
Medical Runabouts: 2
Structure to carry a crew of 5 with up to 7 patients
USS John Hopkins NCC-95506
USS Brazleton NCC-95507
Type 8 Shuttlecrafts: 4
Repair Pods: 15
Shuttlepods: 20
Fighters: 12 Panther Class
Marine Transports: 5 P.A.T.T.s